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Old Jul 11, 2005, 10:41 PM // 22:41   #1
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Default Petition against Nerfing Act

I dislike nerfing very much. It just makes the game impossible to have fun with. For instance, look at Diablo II( Lord of Destruction). This game is impossible to have fun with in duels unless you play 24/7 and scavenge for "godly" runes that is pretty much impossible to find. This is why we have hackers! Now look at guild wars, the creators are nerfing farming places so that no people could have fun or earn money. What is it with that? why must they do this? Doesn't this make the game just harder and less desirable to play? Seriously, GW is going to become like DII where only addicts will become "godly" and "pwn" everyone in GvG, PvP, whatever. Please, I want to petition a strike against farming nerfs. Why don't they fix their other ugly bugs like -bridge falling, Thunderhead keep mission, and MORE instead of nerfing farming areas to make the game less fun?

Now get rid of those casters in riverside and give us more globs! Please say naye if you agree with this petition

Seriously, why do Guild-wars patch makers nerf things? are they insulted by some people's facile gameplay? Are they insulted that people come up with strategies to win and earn quick money? What is it? tell me!

---------This is the petition to the patch makers
article 1. No guild-wars patch maker can nerf( decrease) the probability of finding any items or lower money drops from monsters without permission of patrons and players of guildwars

article 2. No guild-wars patch maker can increase power of monsters/enemies in the game to create greater difficulties for player without permission of patrons and players of guild wars.

article 3. No guild-wars patch maker can decrease power of skills or damage done by character to create greater difficulties for player without permission of patrons and players of guild wars.

article 4. Guild-wars patch makers must fix many bugs/ glitches in mission first before even thinking about nerfing.
---

Seriously, why do Guild-wars patch makers nerf things? are they insulted by some people's facile gameplay? Are they insulted that people come up with strategies to win and earn quick money? What is it? tell me!

Last edited by Rocco The Flipside; Jul 11, 2005 at 10:59 PM // 22:59..
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Old Jul 11, 2005, 10:51 PM // 22:51   #2
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You find a different way to stop botters and they'll try that instead.

Its about preventing botters, not about ruining fun.
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Old Jul 11, 2005, 10:55 PM // 22:55   #3
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They have their reasons for doing this. Some random person at A-Net didn't just wake up one morning and think "Hey, I'll make this game less fun today". They are doing what they think is best for the overall community. No matter what they do someone will always be unhappy and have some sort of complaint.

Is anyone else as sick of that n word as I am?
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Old Jul 11, 2005, 11:10 PM // 23:10   #4
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You complain that you can't farm to get "uber" items, thus you can't "pwn" ? Well this is the same for everyone, it's not like X player can farm spot Z, but Y player can't.

IMO - Diablo 2 suffered more from the catastrophe of the 1.10 patch rather than the nerf. The introduction of new kill everything with any class items - that were only attainable by a stupid amount of searching.

In Guild Wars this is NOT the case - sure Superior Vigors don't drop every day, but sure more than Zod runes did. And as for items - the PVP-Only character system sees to that.
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Old Jul 11, 2005, 11:19 PM // 23:19   #5
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Nerfing is, and always will be, a significant, powerful, and useful tool for MMO developers.

Petition until you're blue in the face, the only thing you'll see any movement on - in any MMO - is if a specific swing of the nerf bat was way too hard.
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Old Jul 11, 2005, 11:20 PM // 23:20   #6
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I don't care about uber items. Guild- Wars people are making things much more difficult for players to farm and it get's very frustrating. For example the Riverside mission place used to have only White Mantle Justicars patrolling areas, now they have casters and ritualiists. Sure I can kill all of them.. eventually, but now there are more UNNECESSARY impediments and pesky tasks to deal with. Furthermore, they have practically 0 ectoplasm drops in Underworld. Yes, I lost more money than gaining by paying 1k every time I go into the UW with my smiting group. Whatever, I just hope they don't begin mutilating skills damage.
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Old Jul 11, 2005, 11:22 PM // 23:22   #7
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Quote:
Originally Posted by Rocco The Flipside
---------This is the petition to the patch makers
article 1. No guild-wars patch maker can nerf( decrease) the probability of finding any items or lower money drops from monsters without permission of patrons and players of guildwars

article 2. No guild-wars patch maker can increase power of monsters/enemies in the game to create greater difficulties for player without permission of patrons and players of guild wars.

article 3. No guild-wars patch maker can decrease power of skills or damage done by character to create greater difficulties for player without permission of patrons and players of guild wars.

article 4. Guild-wars patch makers must fix many bugs/ glitches in mission first before even thinking about nerfing.
---
.. this is basically saying they can't develop a game. I personally think this is an incredibly stupid thread.
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Old Jul 11, 2005, 11:24 PM // 23:24   #8
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i agree they shouldnt nerf farming.. but i must say one thing they SHOULD nerf is the smiter combo, Zealots fire+either renewal+ divine boon. its the gayest thing ive ever seen in GW so far.. they could atleast nerf how long the casting speed of boon is and the recharge.. then i wouldnt complain as much aboit it
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Old Jul 11, 2005, 11:27 PM // 23:27   #9
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Quote:
Originally Posted by Rocco The Flipside
I dislike nerfing very much. It just makes the game impossible to have fun with. For instance, look at Diablo II( Lord of Destruction). This game is impossible to have fun with in duels unless you play 24/7 and scavenge for "godly" runes that is pretty much impossible to find. This is why we have hackers! Now look at guild wars, the creators are nerfing farming places so that no people could have fun or earn money. What is it with that? why must they do this? Doesn't this make the game just harder and less desirable to play? Seriously, GW is going to become like DII where only addicts will become "godly" and "pwn" everyone in GvG, PvP, whatever. Please, I want to petition a strike against farming nerfs. Why don't they fix their other ugly bugs like -bridge falling, Thunderhead keep mission, and MORE instead of nerfing farming areas to make the game less fun?

Now get rid of those casters in riverside and give us more globs! Please say naye if you agree with this petition

Seriously, why do Guild-wars patch makers nerf things? are they insulted by some people's facile gameplay? Are they insulted that people come up with strategies to win and earn quick money? What is it? tell me!

---------This is the petition to the patch makers
article 1. No guild-wars patch maker can nerf( decrease) the probability of finding any items or lower money drops from monsters without permission of patrons and players of guildwars

article 2. No guild-wars patch maker can increase power of monsters/enemies in the game to create greater difficulties for player without permission of patrons and players of guild wars.

article 3. No guild-wars patch maker can decrease power of skills or damage done by character to create greater difficulties for player without permission of patrons and players of guild wars.

article 4. Guild-wars patch makers must fix many bugs/ glitches in mission first before even thinking about nerfing.
---

Seriously, why do Guild-wars patch makers nerf things? are they insulted by some people's facile gameplay? Are they insulted that people come up with strategies to win and earn quick money? What is it? tell me!
Why dont you just STFU. The community really could care less about this issue, as it has been beaten to a bloody pulp, and the company Scott is demanding GWG slow the crybaby's down cause the demand for tissues is too great.

Look, my appologies for my lack of maturity but really, what you are asking is unrealistic. GW in its birth is levelling out a balance in the drops. It's not an easy task to moderate equality and not 'throw 1.25 million Sunderin Short Bows of Defense 15%>50 into the economy so farmers can try to make a good 500K on these items.' Like it or lump it the economy has to be fairly level or the game will grow without any control and eventually implode the unbalanced economy. I liked farming ... but it's not a 'job' in this game. WoW, FFx1 ... you can find it there.
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Old Jul 11, 2005, 11:29 PM // 23:29   #10
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Quote:
Originally Posted by Rocco The Flipside
I dislike nerfing very much. It just makes the game impossible to have fun with. For instance, look at Diablo II( Lord of Destruction). This game is impossible to have fun with in duels unless you play 24/7 and scavenge for "godly" runes that is pretty much impossible to find. This is why we have hackers! Now look at guild wars, the creators are nerfing farming places so that no people could have fun or earn money. What is it with that? why must they do this? Doesn't this make the game just harder and less desirable to play? Seriously, GW is going to become like DII where only addicts will become "godly" and "pwn" everyone in GvG, PvP, whatever. Please, I want to petition a strike against farming nerfs. Why don't they fix their other ugly bugs like -bridge falling, Thunderhead keep mission, and MORE instead of nerfing farming areas to make the game less fun?
In GW, once you unlock something, you have infinite access to it via PvP characters. So finding one Superior Vigor rune gives you an infinite supply- you don't need to farm for "godly" stuff. Nothing in the game is all that rare- superior runes can be fairly uncommon, but with the new faction system for PvP, you can get the superior runes that you need but are unable to find that way. In fact, the more PvP you play, the more you can unlock with faction, meaning that it won't take too long to get the stuff you need.

Quote:
Originally Posted by Rocco The Flipside
Seriously, why do Guild-wars patch makers nerf things? are they insulted by some people's facile gameplay? Are they insulted that people come up with strategies to win and earn quick money? What is it? tell me!
ArenaNet has been "nerfing" farming exploits for a couple reasons:
1) There's a bug that's causing drops to be far different than intended. This
was the case with Hill Giants in Riverside when released- they were basically the only thing in the area who could drop runes due to a bug, so they ended up having an insane probablility to drop runes.

2) Farming is easily done by bots. Things like all-warrior riverside, or chests that can just be run repeatedly for good drops that takes no skill and is easily botted have been changed. Unless you really want to see something like Pindlebot from D2 ruining the economy and turning this into something where the people who run bots have everything, whereas the people who don't are stuck with a far lesser pool to draw from, these are good nerfs. ArenaNet takes a hard stance versus botting/cheating, so they're combatting it by removing the gain and incentive to bot.

Quote:
Originally Posted by Rocco The Flipside
article 1. No guild-wars patch maker can nerf( decrease) the probability of finding any items or lower money drops from monsters without permission of patrons and players of guildwars
Very bad idea- basically if there's an exploit where a few people can quickly unlock everything in the game, you're suggesting that it be impossible to fix the exploit? Something like 2 chests at the start of a mission that always drop 3 gold weapons, and all you have to do to get them is enter the mission, open them up, and collect the loot... there were some similar exploits that have already been closed, but how difficult do you think it would be for someone to make a bot to just do that for hours while they're at work, in bed, or doing something else? How would this be fair for people who don't cheat?

Quote:
Originally Posted by Rocco The Flipside
article 2. No guild-wars patch maker can increase power of monsters/enemies in the game to create greater difficulties for player without permission of patrons and players of guild wars.
Hmm- so now, if something is judged easier than it was intended to be, and turns out to be exploitable, it can't be fixed, no matter what? If there was a bug where you could kill the Undead Lich in Hell's Precipice in one hit, that couldn't be fixed, because it was increasing the power of monsters/enemies in the game?

Quote:
Originally Posted by Rocco The Flipside
article 3. No guild-wars patch maker can decrease power of skills or damage done by character to create greater difficulties for player without permission of patrons and players of guild wars.
Hmm- so something like Grenth's Balance which is being used to take down Guild Lords in <5 seconds can't ever be changed, even though it's led to half of the matches in GvG being gank attempts? Especially when it's not working as the description states? Not to mention something like Chain Lightning- if that did another 50 damage to the 3 targets it hits, it can't be changed, although it would be wildly imbalanced, and highly exploitable?

Quote:
Originally Posted by Rocco The Flipside
article 4. Guild-wars patch makers must fix many bugs/ glitches in mission first before even thinking about nerfing.
So- who decides what gets fixed? I'm much more interested in things like Grenth's Balance being changed than something like only one Royal Scribes Papers being dropped for a party of 6 doing the corresponding quest. However, I'm sure that to some people, the converse is true. The PvP in GW is only meaningful if it's fairly well balanced. This means some skills may need to be buffed and some may need to be nerfed. Most of the adjustments were done in the Alpha test, and the skills were balanced fairly well, but they're obviously not perfectly balanced. Likewise, drops in areas weren't perfectly balanced in the Alpha- there weren't tens of thousands of people swarming over every area in the game every day looking for things that were unbalanced, so obviously some things got missed. The developers need the flexibility to bring those areas in line with the rest of the game- even if it discomfits people who think it's their right to be able to exploit those areas in the game that aren't balanced.
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Old Jul 11, 2005, 11:51 PM // 23:51   #11
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Quote:
Originally Posted by Nightsorrow
I personally think this is an incredibly stupid thread.
I'm very much inclined to agree with this statement.
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Old Jul 12, 2005, 12:30 AM // 00:30   #12
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well, runes are still cheap so i guess they arent EXTREMELY hard to get

cough cough... i still have trouble finding anything good
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Old Jul 12, 2005, 12:52 AM // 00:52   #13
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You know what. I find plenty on my own in all kinds of areas. Seems that if you play on you own in areas you yield much better items... I ave purple and blue items in every area I go, every time I play. Lots of materials and other things too. Thing is I do not do it Over and Over and Over again like some do. otherwise called FARMING the areas. thus by playing through the game in different areas all the time I always yield interesting stuff to mess with and salvage. as to reselling, I just forget about it. I have no interest in inflation economy. I just sell to NPCs or give the items away for free to my guild. On a rare occasion I will see someone without a cape, and a low level just coming out of the searing, and I'll offer them something good for free... Last thing a gave out was a next too max dmg (14-27) Gold Sundering Flat Bow of Enchantment. And that level 8 ranger was overwhelmed. It was nice cause the req for it were reasonable for a low level character (req 8 marksmanship), so I'll bet he uses that for the entire game with maybe a modification change or something in the future is all. and why? cause I could... It felt good to give something to someone when I know they plan to use it and not turn around and try to Inflate the sale to some sucker... I know I'm a rare goose, and that many HATE me for this kind of thing cause I destroy your customer base, but I don't care... anything to put the inflators out of business is fine by me. the only thing they have left to inflate is unidentified runes, Thats a hard one to get rid of. And Weapon upgrades... very easy to get rid of in a future update... personally I look forward to the Weapon Crafters Update.

Last edited by =HT=Ingram; Jul 12, 2005 at 12:54 AM // 00:54..
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Old Jul 12, 2005, 01:41 AM // 01:41   #14
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Quote:
Originally Posted by Rocco The Flipside
article 1. No guild-wars patch maker can nerf( decrease) the probability of finding any items or lower money drops from monsters without permission of patrons and players of guildwars

article 2. No guild-wars patch maker can increase power of monsters/enemies in the game to create greater difficulties for player without permission of patrons and players of guild wars.

article 3. No guild-wars patch maker can decrease power of skills or damage done by character to create greater difficulties for player without permission of patrons and players of guild wars.

article 4. Guild-wars patch makers must fix many bugs/ glitches in mission first before even thinking about nerfing.
Since when do you get to make the rules for the patches?
imagine this happening on article 3.
dev: O SHIT, we accidently made glint only have 2 hp!!
other dev: well sucks for us, the 3rd article from the god rocco says we cant change it unless all players agree.
players: haha this is soo awsome, glint is so weak and she drops good gold and items!! NO you cant make her harder.
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Old Jul 12, 2005, 02:04 AM // 02:04   #15
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I feel for the original poster, but I do agree that nerfing is a viable tool of game development.

I do not mind the nerfing so much as I mind NCsoft making empty promises, though. In that very patch message the devs explained why they had to nerf: because of the runaway economy, and problems with botters. OK, fine, do what you need to fix the game so it's fair and fun to play. However, I'm sure I'm not the only one that remembers the other part of that anouncement, the part where they said they'd fix drops so players could get the gear they needed during casual play, so they wouldn't have either a need or a desire to farm or bot.

That sounded great to me when I read it, sadly though, it has not come to pass. I still play this game almost every day since that anouncement, and I can tell you that while the nerfing is undeniable, the positive aspects are yet to be felt.

The game is playable either way to me. I just mind when NCsoft makes a promise of their on free will, and then they don't follow through with it. Ask yourselves, are you having an easier time collecting the materials you need for your lvl20 armor? Are you making more money so you don't need to farm? Have you had good weapon mods just drop for you since? I sure haven't.

It would have been much better for them to just say "we're nerfing some things for the good of the game" and leave it at that.
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Old Aug 16, 2009, 08:57 AM // 08:57   #16
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Quote:
Originally Posted by =HT=Ingram View Post
You know what. I find plenty on my own in all kinds of areas. Seems that if you play on you own in areas you yield much better items... I ave purple and blue items in every area I go, every time I play. Lots of materials and other things too. Thing is I do not do it Over and Over and Over again like some do. otherwise called FARMING the areas. thus by playing through the game in different areas all the time I always yield interesting stuff to mess with and salvage. as to reselling, I just forget about it. I have no interest in inflation economy. I just sell to NPCs or give the items away for free to my guild. On a rare occasion I will see someone without a cape, and a low level just coming out of the searing, and I'll offer them something good for free... Last thing a gave out was a next too max dmg (14-27) Gold Sundering Flat Bow of Enchantment. And that level 8 ranger was overwhelmed. It was nice cause the req for it were reasonable for a low level character (req 8 marksmanship), so I'll bet he uses that for the entire game with maybe a modification change or something in the future is all. and why? cause I could... It felt good to give something to someone when I know they plan to use it and not turn around and try to Inflate the sale to some sucker... I know I'm a rare goose, and that many HATE me for this kind of thing cause I destroy your customer base, but I don't care... anything to put the inflators out of business is fine by me. the only thing they have left to inflate is unidentified runes, Thats a hard one to get rid of. And Weapon upgrades... very easy to get rid of in a future update... personally I look forward to the Weapon Crafters Update.
Wow..
Almost seems that I'd have written this message.. But seemingly not - it is pleasant to learn that not everyone is there to exploid others and hopefully good deeds will be met later..
So keep up the work and I'll do the same.
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Old Aug 16, 2009, 09:59 AM // 09:59   #17
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As this is not really a question... (not to mention a ~4 year old thread..lol)

Thread Closed.
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